SWGMH S06E08: Mystery Gaming

SWGMH Podcast 150x150

Show Summary

The gang gets together to explore the ins and outs of running a mystery or investigative game in Savage Worlds.

We start by discussing how each one of us goes about building a mystery (aka ‘the story’). JiB starts us off with a classic murder mystery session. The general consensus among the hosts is to build the plot backwards with extreme attention to details, and let the player characters create their own red herrings. Make sure you answer the Who, What, Why, Where and How of the perpetrator of the crime.

David suggests using a previous adventure with your gaming group, taking their dead characters as the victims of a crime as inspiration for your session or game.

We also discuss clues such as NPC witnesses, making them incredibly obvious and multiple ways the players can get the information. High production value props like matchbooks, shredded papers, and downloadable phone messages (audio files from Dropbox via a QR code) for immersion. I also suggest reinforcing the validity of a clue by threatening the player characters dramatically. And finally, don’t leave the clues up to chance by rolling dice.

We briefly discuss the value of establishing trust with your players, so they share their thoughts and plans with you so you can help them succeed.

Subscribe OniTunes!  YouTube!

Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages, Deadlands Noir, Interface ZeroExtra Credits YouTube Channel

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris FuchsDavid Scott, and JiB 

SWGMH S06E05: Session Rebound

SWGMH Podcast 150x150

Show Summary

Every Game Master has the occasional off night. So, how do you recover from a bad session? Does it mean you need to redesign and rescale/balance encounters. Are your players running wild shot over your big bad and story? The guys tackle the topic and more in this week’s episode.

We start with a definition of what a “bad session” is, and how to recognize it. We briefly mention ‘balancing encounters’ per Savage Worlds Deluxe. The gang throws out some options to deal with issues (both “narratively” and “mechanically”) and offers a few tips to avoid flat and unengaging Savage Worlds sessions.

We wrap up with the concept of “building tension” at dramatically appropriate moments to create more player engagement and stories.

Subscribe OniTunes!  YouTube!

Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City SavagesETU Actual Play: Rednecromancer,

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris Fuchsand David Scott 

SWGMH S06E07: Halloween Horror Special

SWGMH Podcast 150x150

Show Summary

In honor of Halloween special guest Ed Wetterman (creator of East Texas University) joins the gang to discuss horror gaming in Savage Worlds.

JiB starts by positing the theory that horror is not a genre, but a collection of tropes added to an existing genre to build tension. We eventually agree to agree and disagree… if that is possible.

We also share our favorite moves and dirty tricks as GMs in a horror setting, from TPK (Total Party Kill) to Bait n’ Switch. We all agree that ‘vague’ but evocative descriptions that allow players to fill in their own horrific details. We wrap up by answering some viewer questions and sharing Savage Worlds rules and mechanics to put in your horror setting.

Subscribe OniTunes!  YouTube!

Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages, East Texas University

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris Fuchs, JiBDavid Scott, and Ed Wetterman

SWGMH S06E06: Munchkins

SWGMH Podcast 150x150

Show Summary

Munchkins, Power Gamers, Min Maxers, et all. That’s the topic for this Savage GM Hangout.

How and why are they created? Are the players trying to “win” roleplaying, or does it come from a need to grab the spotlight?

We start with a definition of what a munchkin is, how to recognize one. Then, take a slight detour to discuss how the ‘Munchkin Effect': creatively using existing combat maneuvers without ever ‘optimizing’ your character in combat.

By the end of the Hangout, we come to the conclusion that munchkinism comes down to the psychology of the player and the narrative context at the table.

Subscribe OniTunes!  YouTube!

Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris Fuchs, JiBand David Scott 

1 2 3 19