SWGMH: S10E06 – Olympus Inc.

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Show Summary

This episode sponsored by Roll20.net!

Special guest Charles White of Fable Environments joins us to discuss the Olympus Inc. Kickstarter: an urban fantasy setting for Savage Worlds. And so much more…
Charles talks maps and adventure publishing. We also discuss world building, setting and adventure design, and more through the lens of Olympus Inc.

 

 

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Video

Links

Savage Worlds DeluxeG+Savage Worlds GM Community, Fabled Environments, Olympus Inc. Kickstarter

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningDavid Scott, and Charles White

SWGMH: S10E05 – Unlimited Power

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Show Summary

This episode sponsored by Roll20.net!

Let’s talk powers in Savage Worlds…

Powers aren’t “spells”, “technological gizmos”, “super powers”, or “psionic abilities”; except when they are. Confused? Don’t be. Powers, like everything else in Savage Worlds, provide a framework for the mechanical effects they have on the game. What they are, and how they operate are left to the player and Game Master.

Most powers emulate existing non-magical mechanic. The bolt power, for example, is not much different than making a Shooting roll with a modern firearm. The advantage of the power is the ability to gain the auto-fire effect without the penalty, tack on additional effects based on the trapping, and no need to track ammunition.

Deflection may be the result of a ‘force field’, a ring of of illusory fire around the caster, or the illusion of multiple clones of the character. The point of the power is not ‘what’ it looks like, or how it is cast. Regardless of the trappings, it causes foes to suffer a -2 to any attack roll. It may be due to poor visibility, or confusion; it’s up to you.

The gang discusses the ‘basics’ and moves in to more advanced ‘alternate’ uses of powers in your Savage Worlds games. Of course, your milage may vary depending on the flavor or setting world of your game. We also take a few moments to discuss creating New Powers, or adding Edges for Powers to gain additional effects and functionality; things like cantrips and Trick maneuvers.

 

 

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Video

Links

Savage Worlds DeluxeG+Savage Worlds GM Community, Happy Jack’s RPG PodcastOrcCon 2016, Genghis Con 2016Frank Turfler Patreon, Savage Cast

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris Fuchs, David Scott, and JiB

SWGMH: S10E04 – Sandboxes

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Show Summary

This episode sponsored by Roll20.net!

This one is all about the proverbial sandbox game, from how to run it, to simply avoiding railroading the players. We start by reading an email from a fan seeking advice on how to “stop railroading” and go sandbox while still incorporating custom terrain.

Beyond the perceived value judgement of “railroad bad”, “sandbox” good the gang dives deep down the rabbit hole on the side of the sandbox. There is a brief discussion of the Quantum Ogre theory (or as we like to call it, Schrodinger’s Ogre) and offer advice on how to run a more ‘open’ sandbox campaign.

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Video

Links

Savage Worlds DeluxeG+Savage Worlds GM Community, Happy Jack’s RPG PodcastOrcCon 2016, Savage Saturday Nights, Genghis Con 2016Frank Turfler Patreon

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris Fuchs, David Scott, and JiB

SWGMH: S10E03 – Ranged vs. Melee

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Show Summary

This episode sponsored by Roll20.net!

It is time to address the commonly perceived imbalance between ranged and melee combat. We read and address a fan email regarding the topic, and go deep down the rabbit hole of mechanics and the rules as written to dispel this myth.

 

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Video

Links

Savage Worlds DeluxeG+Savage Worlds GM Community, Happy Jack’s RPG PodcastSmiling Jack’s Bar and Grill, Olympus Inc. KickstarterOrcCon 2016, Savage Saturday Nights, Humble Book Bundle

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris Fuchs, David Scott, and JiB

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