Is clockwork-like party cohesion and teamwork necessary? Is the conventional wisdom within our hobby encouraging players to create characters with complimentary motivations and backgrounds in service of the group template or a metagame system mechanic?
Would your game be better served by a group of unique characters with different motivations that find a way to work together in the context of the story? Is it possible for greedy and heroic characters work together? According to Star Wars (Han Solo and Luke Skywalker), they can. Is inner party conflict an element of drama missing from your game?
As a Game Master, how do you handle inter party conflict in a way that doesn’t blow up your game and cause hurt feelings among the players at your table?
Special guest, Jim Ryan, joins us to discuss the ins-and-outs of characters at odds.
Savage Worlds Deluxe, G+Savage Worlds GM Community, Happy Jack’s RPG Podcast, Smiling Jack’s Bar and Grill, Sin City Savages, Jim Ryan’s website, Crucible of Realms, Transmissions from the 9th World, Noshavember, JIB’s Actual Plays, Extra Credits, Genghis Con, Savage Daddy Patreon Survey