SWHGM S06E09: Series Setting Part 1

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Show Summary

The gang gets together for the first installment of the Setting Series, where we choose a genre and create a custom setting from scratch using nothing but the $9.99 Savage Worlds Deluxe core rulebook. Each “genre” will consist of 3-4 episodes, culminating in a one shot actual play of the setting!

We’ve chosen a post apocalyptic setting similar to Mad Max, Fallout, and The Book of Eli.

In this episode, we establish the following:

  • General feel and flavor of the setting
  • Era of Play (20 years after the nukes)
  • Custom Races and Mutation
  • Restricted and New Skills
  • Technology Level Mechanics
  • Edges and Hindrances
  • Arcane Backgrounds
  • And more…

Once the setting is complete, a PDF will be available at the Sin City Savages website.

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Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages, Deadlands Noir, Interface ZeroExtra Credits YouTube Channel

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris FuchsDavid Scott, and JiB 

SWGMH S06E10: Setting Series Part II

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Show Summary

The gang gets together for the second installment of the Setting Series, where we choose a genre and create a custom setting from scratch using nothing but the $9.99 Savage Worlds Deluxe core rulebook. Each “genre” will consist of 3-4 episodes, culminating in a one shot actual play of the setting!

We’ve named our post apocalyptic setting Ground Zero

In this episode, we fine tune our previous discussed decisions and focus on a few new items as follows:

  • Professional Edges
  • Setting Rules
  • And more…

Click here for a rough draft of the Ground Zero pdf!

Subscribe OniTunes!  YouTube!

Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris FuchsDavid Scott, and JiB 

SWGMH S06E08: Mystery Gaming

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Show Summary

The gang gets together to explore the ins and outs of running a mystery or investigative game in Savage Worlds.

We start by discussing how each one of us goes about building a mystery (aka ‘the story’). JiB starts us off with a classic murder mystery session. The general consensus among the hosts is to build the plot backwards with extreme attention to details, and let the player characters create their own red herrings. Make sure you answer the Who, What, Why, Where and How of the perpetrator of the crime.

David suggests using a previous adventure with your gaming group, taking their dead characters as the victims of a crime as inspiration for your session or game.

We also discuss clues such as NPC witnesses, making them incredibly obvious and multiple ways the players can get the information. High production value props like matchbooks, shredded papers, and downloadable phone messages (audio files from Dropbox via a QR code) for immersion. I also suggest reinforcing the validity of a clue by threatening the player characters dramatically. And finally, don’t leave the clues up to chance by rolling dice.

We briefly discuss the value of establishing trust with your players, so they share their thoughts and plans with you so you can help them succeed.

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Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages, Deadlands Noir, Interface ZeroExtra Credits YouTube Channel

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris FuchsDavid Scott, and JiB 

SWGMH S06E05: Session Rebound

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Show Summary

Every Game Master has the occasional off night. So, how do you recover from a bad session? Does it mean you need to redesign and rescale/balance encounters. Are your players running wild shot over your big bad and story? The guys tackle the topic and more in this week’s episode.

We start with a definition of what a “bad session” is, and how to recognize it. We briefly mention ‘balancing encounters’ per Savage Worlds Deluxe. The gang throws out some options to deal with issues (both “narratively” and “mechanically”) and offers a few tips to avoid flat and unengaging Savage Worlds sessions.

We wrap up with the concept of “building tension” at dramatically appropriate moments to create more player engagement and stories.

Subscribe OniTunes!  YouTube!

Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City SavagesETU Actual Play: Rednecromancer,

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris Fuchsand David Scott 

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