SWGMH S06E04: Plot Design

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Show Summary

David Scott joins the gang to discuss why “plot” isn’t a four letter word. This is an emotional topic for the gang and there’s a bit of shouting and vitriol. Enjoy.

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Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages, The Last Parsec Kickstarter

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris FuchsJiB, and David Scott 

SWGMH S06E03: World Creation

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Show Summary

Morne Schaap, creator of Winter Eternal, joins the gang to discuss his Indie Go Go Campaign and the finer points of World Creation. We cover random world generation, group world creation, designing races, building against genre tropes, and more.

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Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages, Winter Eternal, Sci-Fi CompanionThe Last Parsec Kickstarter, Steamscapes: Asia

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris FuchsJiB, Scott W., and Morne Schaap

SWGMH S06E02: Virtual Tabletops

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Show Summary

Doug Davison of Smiteworks Fantasy Grounds and special guest David Scott join the gang for a head to head comparison of Savage Worlds in Fantasy Grounds and Roll20.net. We start with a brief discussion of online gaming and VTT (Virtual Table Tops) programs. This is a very visually focused podcast episode, so you may want to watch the YouTube Video is you have the choice.

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Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages, Feng Shui Kickstarter, Fantasy Grounds, FG ConWinter Eternal

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris FuchsJiBDoug Davison, David Scott

SWGMH S06E01: Simulation or Story

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Show Summary

The gang gets together to discuss the difference between simulation and story in roleplaying games, and how Savage Worlds is designed with a balanced approach to both. We start with a brief discussion of crunch, especially as it relates to combat and damage. The group consensus is that the word simulationist and realism don’t belong because it is all an abstraction and the rules should support “tone” instead. We point out that Savage Worlds has built in rules for making it more “fantastical” or “gritty”. After a brief tangent about Social Mechanics, the discussion turns to rules light narratively focused systems such as Fiasco, Amber Diceless, Apocalypse World, etc.

Chris Fuchs brings the topic home with a concise statement that “You need to pick the right level of rules do you want in your game. What level of rules do your players want in your game”. Savage Daddy puts a finer point on it, by explaining that Savage Worlds as a system provides rules for extremely crunchy tactical play or more cinematic storytelling; and a complete set of rules for adjusting it one way or another. The show ends with Jerrod ‘Savage Daddy’ Gunning announcing a streaming VTT demo of the Rise of the Runelords Pathfinder Adventure Path run exclusively with Savage Worlds Deluxe core worlds.

Video

Links

Savage Worlds DeluxeG+Savage Worlds GM CommunityHappy Jacks RPG PodcastSmilin’ Jacks Bar and GrillSin City Savages, DMG Terrain, The Sprawl Kickstarter, Game Geeks, Fantasy Grounds Boot Camp Video

Credits

Hosts:  Jerrod ‘Savage Daddy’ GunningChris FuchsJiBand Kurt Wiegel

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